Moved several GUIStyle vars out of DrawBuildListWindow(), made them static and initted them one time onlyĪdded buttons for the stock toolbar, not fuzzy anymore
Eon timer v1.6 shrunk down code#
Renamed KerbalConstructionTime.version to KerbalConstructionTime-RO.versionĪdded Pre-build steps to run the TextTemplateĪdded a new directory called SpecialSurprise to hold code not being used for now Modified AssemblyVersion-RO.tt to write AssemblyFileVersion instead of AssemblyVersionĬommented out the AssemblyFileVersion in VersionInfo.cs Released on Added AssemblyVersion-RO.tt for the RO build
![eon timer v1.6 shrunk down eon timer v1.6 shrunk down](https://i.redd.it/w1d042n5rnv41.png)
![eon timer v1.6 shrunk down eon timer v1.6 shrunk down](https://i.pinimg.com/originals/28/46/16/284616dd3686ec599d6059fbb04ea368.jpg)
Version 1.4.5.7 for Kerbal Space Program 1.6.1 The extreme right when on the standard monitor. Removed unnecessary 2nd set of code to create the toolbar button Known issue with the Inventory button (blue button on top in the editor): Moving the game fromĪn HD monitor to a standard monitor (in windowed mode), may cause the button to be at Removed the window showing up when hovering over buttonĪdded right-click on toolbar button to bring up settings window Renamed the Building Plans window to Building Plans & ConstructionĪdded a Build button to the Building Plans window
Eon timer v1.6 shrunk down full#
Thanks to github user check for a loaded tech tree (The only way you'd get into this situation is by taking a fresh copy of KSP, installing mods (including KCT) and then copying over a saved game from another copy of KSP.)Īdded interception of the altimiter Recover button, presents a dialogĪdded check for full tanks at launch, if so, then it won't show the "Fill tanks & launch" button Replaced all button logic with the ToolbarController Version 1.4.6.8 for Kerbal Space Program 1.7.3Īdded check for disabled in Flight and Tracking scenes for recovery purposesĪdded Kerbalism as an alternative to TacLifeSupport Bad things will happen if the edits are saved in another mode than the initial one Refactor BP calculations and apply global multipliers to Effective costĪdded effectiveCost field to KCT_BuildListVesselĪdd Effective Cost variable to integration and rollout cost formulasįix funds being changed by integration cost on launch and recoveryĭisable transferring vessels between VAB and SPH in RP-1ĭisable the Switch Editor button while editing an existing vessel. Separated Build+Rollout into Build+Integration+Rolloutįix a nasty infinite loop and add correct estimate to build list Previous version was causing issues with a couple of other mods.Ĭan no longer do 5 more rush builds after editing a vesselĪdded training warning and disabled Auto-hire button for RP-1 Reworked the code that checks for locked parts.
![eon timer v1.6 shrunk down eon timer v1.6 shrunk down](https://www.aes.org/images/e-lib/thumbnails/1/8/18961_full.png)
Removed the ability to move a ship from VAB to SPH and backįixed assembly loading for other mods that reference KCTĬan no longer launch vessels with locked parts Released on Deleted unneeded ToolbarWrapper.cs Version 1.4.6.12 for Kerbal Space Program 1.8.0